# useEffect和useLayoutEffect的区别
react hook面世已经有一段时间了, 相信很多人都已经在代码中用上了hooks.而对于 useEffect
和 useLayoutEffect
, 我们使用的最多的应该就是useEffect
.那他们两个到底有什么不一样的地方?
# 使用方式
这两个函数的使用方式其实非常简单, 他们都接受一个函数一个数组, 只有在数组里面的值改变的情况下才会再次执行 effect.所以对于使用方式我就不过多介绍了, 不清楚的可以先参考官网 (opens new window).
# 差异
useEffect
是异步执行的, 而useLayoutEffect
是同步执行的.useEffect
的执行时机是浏览器完成渲染之后, 而useLayoutEffect
的执行时机是浏览器把内容真正渲染到界面之前, 和componentDidMount
等价.
# 具体表现
我们用一个很简单的例子
import React, { useEffect, useLayoutEffect, useState } from 'react';
import logo from './logo.svg';
import './App.css';
function App() {
const [state, setState] = useState("hello world")
useEffect(() => {
let i = 0;
while(i <= 100000000) {
i++;
};
setState("world hello");
}, []);
// useLayoutEffect(() => {
// let i = 0;
// while(i <= 100000000) {
// i++;
// };
// setState("world hello");
// }, []);
return (
<>
<div>{state}</div>
</>
);
}
export default App;
这是它的效果
而换成 useLayoutEffect
之后闪烁现象就消失了
看到这里我相信你应该能理解他们的区别了, 因为 useEffect
是渲染完之后异步执行的, 所以会导致 hello world 先被渲染到了屏幕上, 再变成 world hello, 就会出现闪烁现象.而 useLayoutEffect
是渲染之前同步执行的, 所以会等它执行完再渲染上去, 就避免了闪烁现象.也就是说我们最好把操作 dom 的相关操作放到 useLayouteEffect
中去, 避免导致闪烁.
# ssr
也正是因为 useLayoutEffect
可能会导致渲染结果不一样的关系, 如果你在 ssr 的时候使用这个函数会有一个 warning.
Warning: useLayoutEffect does nothing on the server, because its effect cannot be encoded into the server renderer's output format. This will lead to a mismatch between the initial, non-hydrated UI and the intended UI. To avoid this, useLayoutEffect should only be used in components that render exclusively on the client. See https://fb.me/react-uselayouteffect-ssr for common fixes.
这是因为 useLayoutEffect
是不会在服务端执行的, 所以就有可能导致 ssr 渲染出来的内容和实际的首屏内容并不一致.而解决这个问题也很简单:
- 放弃使用
useLayoutEffect
, 使用useEffect
代替 - 如果你明确知道
useLayouteffect
对于首屏渲染并没有影响, 但是后续会需要, 你可以这样写
import { useEffect, useLayoutEffect } from 'react';
export const useCustomLayoutEffect = typeof window !== 'undefined' ? useLayoutEffect : useEffect;
当你使用 useLayoutEffect
的时候就用 useCustomLayoutEffect
代替.这样在服务端就会用 useEffect
, 这样就不会报 warning 了.
# 源码剖析
那么 useEffect
和 useLayoutEffect
到底是在什么时候被调用的呢?我们去源码中一探究竟.
# useEffect
首先找到 useEffect
调用的入口
function updateEffect(create, deps) {
{
// $FlowExpectedError - jest isn't a global, and isn't recognized outside of tests
if ('undefined' !== typeof jest) {
warnIfNotCurrentlyActingEffectsInDEV(currentlyRenderingFiber$1);
}
}
return updateEffectImpl(Update | Passive, Passive$1, create, deps);
}
调用 updateEffectImpl
时传入的 hookEffectTag
为 Passive\$1
, 所以我们找一下: Passive\$1
.
然后我们找到是在这里传入了 Passive\$1
类型来调用 useEffect
.
function commitPassiveHookEffects(finishedWork) {
if ((finishedWork.effectTag & Passive) !== NoEffect) {
switch (finishedWork.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent:
case Block:
{
// TODO (#17945) We should call all passive destroy functions (for all fibers)
// before calling any create functions. The current approach only serializes
// these for a single fiber.
commitHookEffectListUnmount(Passive$1 | HasEffect, finishedWork);
commitHookEffectListMount(Passive$1 | HasEffect, finishedWork);
break;
}
}
}
}
那我们继续顺藤摸瓜找 commitPassiveHookEffects
function flushPassiveEffectsImpl() {
...省略
while (_effect2 !== null) {
{
setCurrentFiber(_effect2);
invokeGuardedCallback(null, commitPassiveHookEffects, null, _effect2);
}
}
...省略
}
老样子, 找flushPassiveEffectsImpl
function flushPassiveEffects() {
if (pendingPassiveEffectsRenderPriority !== NoPriority) {
var priorityLevel = pendingPassiveEffectsRenderPriority > NormalPriority ? NormalPriority : pendingPassiveEffectsRenderPriority;
pendingPassiveEffectsRenderPriority = NoPriority;
return runWithPriority$1(priorityLevel, flushPassiveEffectsImpl);
}
}
再往上一层是commitBeforeMutationEffects
, 这里面调用flushPassiveEffects
的方法是scheduleCallback
, 这是一个调度操作, 是异步执行的.
function commitBeforeMutationEffects{
...省略
if ((effectTag & Passive) !== NoEffect) {
// If there are passive effects, schedule a callback to flush at
// the earliest opportunity.
if (!rootDoesHavePassiveEffects) {
rootDoesHavePassiveEffects = true;
scheduleCallback(NormalPriority, function () {
flushPassiveEffects();
return null;
});
}
}
...省略
}
继续顺着 commitBeforeMutationEffects
方法往上找的话, 我们可以找到最终调用 useEffect 的地方是 commitRootImpl
, 这是我们 commit 阶段会调用的一个函数, 所以就是在这里面对 useEffect
进行了调度, 在完成渲染工作以后去异步执行了 useEffect
.
# useLayoutEffect
老样子, 从入口找起
function updateLayoutEffect(create, deps) {
return updateEffectImpl(Update, Layout, create, deps);
}
这里传进去的 hookEffectTag
是Layout
, 那么我们找一下Layout
.
function commitLifeCycles(finishedRoot, current, finishedWork, committedExpirationTime) {
switch (finishedWork.tag) {
case FunctionComponent:
case ForwardRef:
case SimpleMemoComponent:
case Block:
{
// At this point layout effects have already been destroyed (during mutation phase).
// This is done to prevent sibling component effects from interfering with each other,
// e.g. a destroy function in one component should never override a ref set
// by a create function in another component during the same commit.
commitHookEffectListMount(Layout | HasEffect, finishedWork);
return;
}
case ClassComponent:
{
var instance = finishedWork.stateNode;
if (finishedWork.effectTag & Update) {
if (current === null) {
startPhaseTimer(finishedWork, 'componentDidMount'); // We could update instance props and state here,
// but instead we rely on them being set during last render.
// TODO: revisit this when we implement resuming.
{
if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {
if (instance.props !== finishedWork.memoizedProps) {
error('Expected %s props to match memoized props before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');
}
if (instance.state !== finishedWork.memoizedState) {
error('Expected %s state to match memoized state before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');
}
}
}
instance.componentDidMount();
stopPhaseTimer();
} else {
var prevProps = finishedWork.elementType === finishedWork.type ? current.memoizedProps : resolveDefaultProps(finishedWork.type, current.memoizedProps);
var prevState = current.memoizedState;
startPhaseTimer(finishedWork, 'componentDidUpdate'); // We could update instance props and state here,
// but instead we rely on them being set during last render.
// TODO: revisit this when we implement resuming.
{
if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {
if (instance.props !== finishedWork.memoizedProps) {
error('Expected %s props to match memoized props before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');
}
if (instance.state !== finishedWork.memoizedState) {
error('Expected %s state to match memoized state before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance');
}
}
}
instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate);
stopPhaseTimer();
}
}
...省略
}
而在这里我们可以看到, class 组件的 componentDidMount
生命周期也是在这里被调用的, 所以其实useLayoutEffect
是和componentDidMount
等价的.
而一直往上找最后还是会找到 commitRootImpl
方法中去, 同时在这个过程中并没有找到什么调度的方法, 所以 useLayoutEffect
会同步执行.
# 总结
- 优先使用
useEffect
, 因为它是异步执行的, 不会阻塞渲染 - 会影响到渲染的操作尽量放到
useLayoutEffect
中去, 避免出现闪烁问题 useLayoutEffect
和componentDidMount
是等价的, 会同步调用, 阻塞渲染useLayoutEffect
在服务端渲染的时候使用会有一个 warning, 因为它可能导致首屏实际内容和服务端渲染出来的内容不一致.